Warriors of Freedom

A Letter From Beowolf

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This letter was posted on the GreatLakes Shard . . . but the content is ever so appropriate and well written I felt compelled to post it here.

Large vs. Small Guilds , A Letter From Beowolf
Posted on Friday, September 22, 2006, 11:17 PM EDT by Lady Lava (GreatLakes)
 
A letter from Beowolf.

Dear Lady Lava,

I awoke this morning to find an article penned by yourself in my Daily Herald pertaining to folks somewhat taken aback by the changes in our Sosaria over the past handful of years and how much those changes affect being able to prosper while adventuring and discovering this bold new Britannia.

Upon reading my first reaction was to side with this person tired of wandering the streets of our fair towns and looking to improve themselves by seeking adventure in our untamed wildernesses or even braving those pits of evil we call the dungeons.

As a master of an association of adventurers however, I can tell you that personal attention of great magnitude to any aspiring traveler is nearly impossible even in an organization like ours that is closely knit.

Truly there is fault here on the part of both parties. Such a recruit should have been lead to understand what would be expected of them in the immediate future upon enlistment and that could be a direct result of poor planning, for example, not having enough information available to the recruit, but also it could be a result of the recruit themselves, eager to join a band of brave souls, not asking enough questions during their meeting with guild leadership. It is impossible to say which side the arrow drops on with the information available in your article.

My advice to all such would be wanderers and heroes would be to do some research before casting their lot with a group. Some large groups cater to those that will need training in advance of going out in the field, while conversely some of the smaller guilds specialize in hunting some of the hardest prey in our world.

If for example an adventurer knows of a specific place they intend to train in hopes of seeing, or a particular monster that has offended them and their family in some way and they seek retribution, then these goals should be stated clearly to guild leadership in an initial meeting. In such a manner would one be mostly likely to receive the training they need in preparation for the reaching of their goal or goals.

Guild leaders should make information on their activities as available as possible while considering the welfare of their guild in light of associations or enemies already made. Many have established spaces in the ether, viewable with a crystal ball of fair quality, but it is the constant requirement of keeping this ethereal information up to date, and organizing guild activities that may draw time of guild leadership away from overseeing to members personal training. New recruits should be able to make allowance for this as it, in the end, increases the quality of the association and thereby improves their lot in the world at large.

Those who truly strive to succeed will, in their turn, ask of guild leadership what tasks they can perform to help create a stronger association, while initially, and it is important to understand this, those responsibilities are to make themselves as strong an individual as they are able. In the end it is the responsibility of the adventurer to become trained. The association can and should support them with information at the very least. Pick an association of adventurers that seems to fit your tastes. And, even while training, they should not be afraid to try different associations should one fail to please. So many times these relationships end maliciously when it is simply unnecessary and, quite frankly, in poor taste.

Ultimately, it is NOT the size of the blade that matters, but how able the wielder is to make their self one with it, that makes all the difference.

Penned most respectfully by my hand this twenty second day of September.

*in this space there appears a blotch of sealing wax imprinted with a large Gothic capital B*

Beowolf,
Tenth Guild Master of The Knights of Britannia. - GreatLakes Shard
My Sword Speaks for ME!