Large vs. Small Guilds , A Letter From Beowolf Posted
on Friday, September 22, 2006, 11:17 PM EDT by Lady Lava (GreatLakes)
A letter from Beowolf.
Dear Lady Lava,
I awoke this morning to find an article penned by yourself in my Daily Herald pertaining to
folks somewhat taken aback by the changes in our Sosaria over the past handful of years and how much those changes affect
being able to prosper while adventuring and discovering this bold new Britannia.
Upon reading my first reaction was
to side with this person tired of wandering the streets of our fair towns and looking to improve themselves by seeking adventure
in our untamed wildernesses or even braving those pits of evil we call the dungeons.
As a master of an association
of adventurers however, I can tell you that personal attention of great magnitude to any aspiring traveler is nearly impossible
even in an organization like ours that is closely knit.
Truly there is fault here on the part of both parties. Such
a recruit should have been lead to understand what would be expected of them in the immediate future upon enlistment and that
could be a direct result of poor planning, for example, not having enough information available to the recruit, but also it
could be a result of the recruit themselves, eager to join a band of brave souls, not asking enough questions during their
meeting with guild leadership. It is impossible to say which side the arrow drops on with the information available in your
article.
My advice to all such would be wanderers and heroes would be to do some research before casting their lot
with a group. Some large groups cater to those that will need training in advance of going out in the field, while conversely
some of the smaller guilds specialize in hunting some of the hardest prey in our world.
If for example an adventurer
knows of a specific place they intend to train in hopes of seeing, or a particular monster that has offended them and their
family in some way and they seek retribution, then these goals should be stated clearly to guild leadership in an initial
meeting. In such a manner would one be mostly likely to receive the training they need in preparation for the reaching of
their goal or goals.
Guild leaders should make information on their activities as available as possible while considering
the welfare of their guild in light of associations or enemies already made. Many have established spaces in the ether, viewable
with a crystal ball of fair quality, but it is the constant requirement of keeping this ethereal information up to date, and
organizing guild activities that may draw time of guild leadership away from overseeing to members personal training. New
recruits should be able to make allowance for this as it, in the end, increases the quality of the association and thereby
improves their lot in the world at large.
Those who truly strive to succeed will, in their turn, ask of guild leadership
what tasks they can perform to help create a stronger association, while initially, and it is important to understand this,
those responsibilities are to make themselves as strong an individual as they are able. In the end it is the responsibility
of the adventurer to become trained. The association can and should support them with information at the very least. Pick
an association of adventurers that seems to fit your tastes. And, even while training, they should not be afraid to try different
associations should one fail to please. So many times these relationships end maliciously when it is simply unnecessary and,
quite frankly, in poor taste.
Ultimately, it is NOT the size of the blade that matters, but how able the wielder is
to make their self one with it, that makes all the difference.
Penned most respectfully by my hand this twenty second
day of September.
*in this space there appears a blotch of sealing wax imprinted with a large Gothic capital B*
Beowolf,
Tenth Guild Master of The Knights of Britannia. - GreatLakes Shard My Sword Speaks for ME!
|