Examples:
Hit points:
Max out
base Strength (125). Base cap for bonuses is +25. Add Brawny (+10 Str) and Mighty (+10 Str) to raise the Strength cap to 170,
for a base HP score of 220. Base cap for HP bonus is +10. Add Tough (+10) and Indomitable (+10) to raise the final cap to
250. 4 slots.
Mage (Rounded):
Parsimony for 80% LRC. [Faster Casting] for FC
2, [Faster Cast Recovery] for FCR 6. War Magic Initiate & Master for a total SDI cap of +30%. Fast Mana Regen for +4 to
replenishment. [Mana Increase] for +15 mana. 7 slots.
Mage (Damage):
Wise & Brilliant for +20 Int (170 total).
Worldly, Master of Evaluating Intelligence and Master of Inscription for +30 to each of those skills. War Magic Initiate &
Master for +30% SDI. Total damage bonus: +162%. 7 slots.
Mage (Casting speed):
Anticipation and Rally for 2 ticks of faster
casting and 6 ticks of faster recovery. 2 slots.
Mage (Thrifty):
Frugality and Parsimony for 100% Lower Reagent
Cost. Spellthrift and Spellmiser for 60% Lower Mana Cost. 4 slots.
Tank:
Leather Training and Metal Training, for a base resist cap
of 50%. Mystic Shield for a total magic resist buff of +10%. Human Shield for +10% physical. 70% Physical, 60% all elementals.
4 slots.