Warriors of Freedom

Combat Skill Proficiencies

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This page outlines the proposed "Combat Skill Proficiencies" for publish 41.  Please note that the proficiency system is not in place yet in it's entirety.  Some of the features have already been incorporated, however, most of this information is being provided only for your information as this is yet another progressive change to the combat system of Ultima Online.

Summary:
  • Cap each magical property conservatively.
  • Each character will have a finite number of proficiency slots (tentatively, one for every 100 total skill points).
  • Each proficiency will give the players the ability to exceed one magical property cap by a certain amount.
  • Players can change their proficiencies with minimal restrictions (similar to soulstones: once per day, not in combat, possibly restricted to a safe logout area).
  • There will be "second tier" proficiencies that give additional enhancement.
  • Second tier will have dependencies on first tier.
  • Second tier will be tied to items in-game (through loot drop, crafting, or a combination of both). This will make them a little harder to change than the first tier.
Key:
  • Cap - The base cap that can be achieved for this item property without using a proficiency.
  • Cap mod - The bonus this proficiency adds to the basic cap.
  • Proficiency - The name of the proficiency.
  • Prereq - The prerequisite proficiency you need to have in order to take this proficiency.

Proficiencies (1 st tier)

Item Prop. Cap Cap mod Proficiency Prereq
All resists 1 30% +10% Leather Armor Training --
-- -- +15% Wooden Armor Training --
-- -- +10% Metal Armor Training Leather Armor Training
Resist magical buff +5% +5% Mystic Shield --
Reflect physical damage 40% +30% Ricochet --
Enhance potions 25% +15% Potion Adept --
Hit point regeneration 8 +4 Quick Healer --
Mana regeneration 8 +4 Fast Replenishment --
Stamina regeneration 12 +6 Second Wind --
Strength bonus +25 +10 Brawny --
Intelligence bonus +25 +10 Wise --
Dexterity bonus +25 +10 Agile --
Skill bonus +10 +10 Worldly --
HP increase +10 +10 Tough --
Mana increase +15 +15 Wellspring --
Stamina increase +15 +15 Fit --
Swing speed increase 1 tick +1 tick Alacrity --
Damage increase +30% +30% Bloodthirsty --
Hit chance increase 10% +10% Ferocious --
Defense chance increase 10% +10% Elusive --
Spell damage increase 10% +10% War Mage --
Faster casting 1 tick +1 tick Anticipation --
Faster cast recovery 3 ticks +3 ticks Rally --
Lower mana cost 10% +15% Spellthrift --
Lower reagent cost 60% +20% Frugality --
Lower ammo cost -- -- -- --
1Leather and Metal training bonuses stack. Wood does not stack.

Proficiencies (2 nd tier)

Item Prop. Cap Cap mod Proficiency Prereq
Physical resist -- +10% Human Shield Mystic Shield
Fire resist -- +10% Fire Eater Mystic Shield
Cold resist -- +10% Ice Dancer Mystic Shield
Energy resist -- +10% Lightning Rider Mystic Shield
Poison resist -- +10% Snake Handler Mystic Shield
Reflect physical damage -- +20% Reciprocity Ricochet
Enhance potions -- +25% Potion Master Potion Adept
Hit point regeneration -- +4 Rejuvenation Quick Healer
Mana regeneration -- +4 Restoration Fast Replenishment
Stamina regeneration -- +6 Recuperation Second Wind
Strength bonus -- +10 Mighty Brawny
Intelligence bonus -- +10 Brilliant Wise
Dexterity bonus -- +10 Nimble Agile
Skill bonus (per skill) -- +10 Master of (skill) Worldly
HP increase -- +10 Indomitable Tough
Mana increase -- +15 Fountainhead Wellspring
Stamina increase -- +15 Energetic Fit
Swing speed increase -- +1 tick Haste Alacrity
Damage increase (PvM) -- +40% Big Game Hunter Bloodthirsty
Damage increase (PvP) -- +40% Manslayer Bloodthirsty
Hit chance increase -- +10% Relentless Ferocious
Defense chance increase -- +10% Evasive Elusive
Fire spell damage increase -- +10% Pyromancer War Mage
Cold spell damage increase -- +10% Cryomancer War Mage
Energy spell damage increase -- +10% Ergomancer War Mage
Poison spell damage increase -- +10% Noxomancer War Mage
Lower mana cost -- +15% Spellmiser Spellthrift
Lower reagent cost -- +20% Parsimony Frugality

Examples:

Hit points:
Max out base Strength (125). Base cap for bonuses is +25. Add Brawny (+10 Str) and Mighty (+10 Str) to raise the Strength cap to 170, for a base HP score of 220. Base cap for HP bonus is +10. Add Tough (+10) and Indomitable (+10) to raise the final cap to 250. 4 slots.
 
Mage (Rounded):
Parsimony for 80% LRC. [Faster Casting] for FC 2, [Faster Cast Recovery] for FCR 6. War Magic Initiate & Master for a total SDI cap of +30%. Fast Mana Regen for +4 to replenishment. [Mana Increase] for +15 mana. 7 slots.
 
Mage (Damage):
Wise & Brilliant for +20 Int (170 total). Worldly, Master of Evaluating Intelligence and Master of Inscription for +30 to each of those skills. War Magic Initiate & Master for +30% SDI. Total damage bonus: +162%. 7 slots.
 
Mage (Casting speed):
Anticipation and Rally for 2 ticks of faster casting and 6 ticks of faster recovery. 2 slots.
 
Mage (Thrifty):
Frugality and Parsimony for 100% Lower Reagent Cost. Spellthrift and Spellmiser for 60% Lower Mana Cost. 4 slots.
 
Tank:
Leather Training and Metal Training, for a base resist cap of 50%. Mystic Shield for a total magic resist buff of +10%. Human Shield for +10% physical. 70% Physical, 60% all elementals. 4 slots.